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I should also be clear: What I said about Quest 1 last year still applies to Quest 2 this year, so long as your face and skull meet Facebook's new standards, and so long as you're not playing faster hand-waving fare like Beat Saber's "expert" levels, and so long as you upgrade to an "Elite" head strap, and so long as you make sure to secure the less-grippy controllers to your wrists via a Wii-like strap.
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(I said almost exactly the same thing last year comparing the Valve Index and HTC Vive Pro with the same test.) I have some nice thoughts, swear I went back and forth comparing playback of The Matrix on both headsets, and while that film's contrast-heavy color grading looks a tad more washed out on Quest 2, the increased clarity soundly makes up for it. Speaking of: Quest 2's transition from OLED to fast-switching, higher-res LCD leads to crisper imagery, at the cost of color accuracy. Maybe I'm fooled by a crisper fast-switching LCD panel, which benefits from richer subpixel resolution.


Maybe that's because existing software, even without Quest 2-specific hooks, benefits from a massively faster SoC's extra headroom. That being said, Quest 2 already gets existing Quest software up to a higher apparent refresh rate. Not even Facebook-owned games like Beat Saber were updated during the press preview period to tap into Quest 2's extra power. So far, however, I've been unable to test the Quest 2 power difference, either in resolution or frame rate. But higher frame rates matter for longer-term experiences, whether you're marathoning with friends in various Rec Room environments or using an Oculus Link connection to test lengthy, PC-exclusive VR fare like Half-Life: Alyx. Facebook says this strap "doubles" Quest 2 battery life, but I didn't test that strap during the preview period.The biggest Quest 1 design concession was a refresh rate maximum of 72Hz, which is serviceable enough for short-term gameplay-and if you stay in VR for only 15-20 minutes at a time, the inherent flicker in 72Hz images is manageable. Instead, they offer a $129 "Elite Battery Strap" for power-conscious users, which is like the Elite Strap but with an additional add-on battery built in. A brighter, crisper, higher-res screen plays a role in that difference-but so does Oculus's decision not to ship this newer headset with a significantly bigger battery. On Quest 2, that same test, at "default" brightness, gets to 131 minutes.
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Ars has a standard "WebGL" battery test we run on Android devices, and Quest 1 reaches 175 minutes on that test at "default" brightness. BatteryFacebook estimates "close to two hours" of Quest 2 gameplay on a single charge, and I've found that estimate is accurate.
